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from urllib.request import urlopen import json url = 'http://login.jianniang.com/index/getInitConfigs' countryNames = [ '', '日本', '德国', '英国', '美国', '意大利', '法国', '苏联', '中国' ] shipTypeNames = [ '', '航空母舰', '轻型航空母舰', '装甲航母', '战列舰', '航空战列舰', '战列巡洋舰', '重巡洋舰', \ 'CAV', 'CLT', '轻巡洋舰', '浅水重炮舰', '驱逐舰', 'SSV', '潜艇', '重炮潜艇', '补给舰' ] rangeNames = [ '', '短', '中', '长', '超长' ] coreNames = { 10441:'驱逐', 10341:'巡洋', 10241:'战列', 10141:'航母', 10541:'潜艇' } remodelPostfix = '·改' canNotEquip = '不可装备' noEquipt = '无' aquire = '获得' day = '白天' night = '夜间' formation = '阵型' attack = '攻击' nightAttack = '夜战' damaged = '中破' vow = '誓约' desc = '简介' def getShipName(ship, allShips): name = ship['title'].strip() idx = int(ship['shipIndex']) if idx < 1000: return name orig = [ s for s in allShips if int(s['shipIndex']) == idx % 1000 ][0] if name == orig['title'].strip(): name += remodelPostfix return name def getShipAttr(ship, allShips, equipts): st = ship['strengthenTop'] exp = ship['strengthenLevelUpExp'] cap = [ 0 ] * 4 if ship['capacityInit']: for i in range(len(ship['capacityInit'])): cap[i] = ship['capacityInit'][i] eq = [ canNotEquip ] * 4 n = len(ship['equipment']) for i in range(n): eq[i] = [ e['title'] for e in equipts if e['cid'] == ship['equipment'][i] ][0] for i in range(n, ship['equipmentNum']): eq[i] = noEquipt ret = "ships['%s'] = {\n " % getShipName(ship, allShips) ret += "index=%s, " % int(ship['shipIndex']) ret += "rarity=%s, " % ship['star'] ret += "type='%s', " % shipTypeNames[ship['type']] if int(ship['country']) < 9: ret += "country='%s', " % countryNames[int(ship['country'])] ret += "class='%s', " % ship['classNo'] ret = ret[:-1] + '\n ' ret += "hp=%s, " % ship['hp'] ret += "atk=%s, " % ship['atk'] ret += "tpd=%s, " % ship['torpedo'] ret += "def=%s, " % ship['def'] ret += "aa=%s, " % ship['airDef'] ret += "eva=%s, " % ship['miss'] ret += "as=%s, " % ship['antisub'] ret += "rec=%s, " % ship['radar'] ret += "speed=%s, " % ship['speed'] ret += "luck=%s, " % ship['luck'] ret += "range='%s', " % rangeNames[ship['range']] ret = ret[:-1] + '\n ' ret += "atkMax=%s, " % (int(ship['atk']) + st['atk'] // exp) ret += "tpdMax=%s, " % (int(ship['torpedo']) + st['torpedo'] // exp) ret += "defMax=%s, " % (ship['def'] + st['def'] // exp) ret += "aaMax=%s, " % (int(ship['airDef']) + st['air_def'] // exp) ret += "evaMax=%s, " % ship['missMax'] ret += "asMax=%s, " % ship['antisubMax'] ret += "recMax=%s, " % ship['radarMax'] ret = ret[:-1] + '\n ' ret += "cap1=%s, " % cap[0] ret += "cap2=%s, " % cap[1] ret += "cap3=%s, " % cap[2] ret += "cap4=%s, " % cap[3] ret += "eq1='%s', " % eq[0] ret += "eq2='%s', " % eq[1] ret += "eq3='%s', " % eq[2] ret += "eq4='%s', " % eq[3] ret = ret[:-1] + '\n ' ret += "sFuel=%s, " % ship['maxOil'] ret += "sAmmo=%s, " % ship['maxAmmo'] ret += "rFuel=%s, " % ship['repairOilModulus'] ret += "rSteel=%s, " % ship['repairSteelModulus'] ret += "sAtk=%s, " % ship['strengthenSupplyExp']['atk'] ret += "sTpd=%s, " % ship['strengthenSupplyExp']['torpedo'] ret += "sDef=%s, " % ship['strengthenSupplyExp']['def'] ret += "sAa=%s, " % ship['strengthenSupplyExp']['air_def'] ret += "dFuel=%s, " % ship['dismantle']['2'] ret += "dAmmo=%s, " % ship['dismantle']['3'] ret += "dSteel=%s, " % ship['dismantle']['4'] ret += "dBaux=%s, " % ship['dismantle']['9'] t = [ s for s in allShips if int(s['shipIndex']) - int(ship['shipIndex']) == 1000 ] if len(t) != 0: mod = { '2':0, '3':0, '4':0, '9':0 } for k,v in ship['evoNeedResource'].items(): mod[k] = v ret = ret[:-1] + '\n ' ret += "mod='%s', " % getShipName(t[0], allShips) ret += "modLv=%s, " % ship['evoLevel'] ret += "coreType='%s', " % coreNames[ship['evoNeedItemCid']] ret += "coreNum=%s, " % ship['evoNeedResource'][str(ship['evoNeedItemCid'])] ret += "mFuel=%s, " % mod['2'] ret += "mAmmo=%s, " % mod['3'] ret += "mSteel=%s, " % mod['4'] ret += "mBaux=%s, " % mod['9'] return ret[:-2] + '\n}\n' def getDialogue(ship, allShips): name = getShipName(ship, allShips) ret = "ships['" + name + "']['" + aquire + "'] = '" + ship['getDialogue'].strip() + "'\n" if ship['mainDialogue'] and ship['mainDialogue'][0]: ret += "ships['" + name + "']['" + day + "1'] = '" + ship['mainDialogue'][0].strip() + "'\n" ret += "ships['" + name + "']['" + day + "2'] = '" + ship['mainDialogue'][1].strip() + "'\n" ret += "ships['" + name + "']['" + day + "3'] = '" + ship['mainDialogue'][2].strip() + "'\n" if ship['mainDialogue'] and ship['mainDialogue'][6] != ship['mainDialogue'][0]: ret += "ships['" + name + "']['" + night + "1'] = '" + ship['mainDialogue'][6].strip() + "'\n" ret += "ships['" + name + "']['" + night + "2'] = '" + ship['mainDialogue'][7].strip() + "'\n" ret += "ships['" + name + "']['" + night + "3'] = '" + ship['mainDialogue'][8].strip() + "'\n" if ship['formationDialogue']: ret += "ships['" + name + "']['" + formation + "'] = '" + ship['formationDialogue'].strip() + "'\n" if ship['atkDialogue']: ret += "ships['" + name + "']['" + attack + "'] = '" + ship['atkDialogue'].strip() + "'\n" if ship['nightAtkDialogue']: ret += "ships['" + name + "']['" + nightAttack + "'] = '" + ship['nightAtkDialogue'].strip() + "'\n" if ship['breakDialogue']: ret += "ships['" + name + "']['" + damaged + "'] = '" + ship['breakDialogue'].strip() + "'\n" ret += "ships['" + name + "']['" + vow + "'] = '" + ship['vow'].strip() + "'\n" ret += "ships['" + name + "']['" + desc + "'] = '" + ship['desc'].strip() + "'\n" return ret + '\n' def getEquiptAttr(e): ret = "equipts['%s'] = { " % e['title'] ret += 'index=%s, rarity=%s' % (int(e['equipIndex']), e['star']) if int(e['atk']) != 0: ret += ', atk=%s' % e['atk'] if int(e['def']) != 0: ret += ', def=%s' % e['def'] if int(e['torpedo']) != 0: ret += ', tpd=%s' % e['torpedo'] if int(e['antisub']) != 0: ret += ', as=%s' % e['antisub'] if int(e['radar']) != 0: ret += ', rec=%s' % e['radar'] if int(e['hit']) != 0: ret += ', acc=%s' % e['hit'] if int(e['range']) != 0: ret += ', range=%s' % e['range'] if int(e['miss']) != 0: ret += ', eva=%s' % e['miss'] if int(e['luck']) != 0: ret += ', luck=%s' % e['luck'] if int(e['aircraftAtk']) != 0: ret += ', bomb=%s' % e['aircraftAtk'] if int(e['airDef']) != 0: ret += ', aa=%s' % e['airDef'] if float(e['airDefCorrect']) != 0: ret += ', aac=%d' % (float(e['airDefCorrect']) * 100) if int(e['aluminiumUse']) != 0: ret += ', baux=%s' % e['aluminiumUse'] return ret + ' }' def parse(data): f = open('data.lua', 'w') f.write('local equipts = { }\nlocal ships = { }\n\n') # equipment attributes f.write('-' * 100 + '\n\n') for equipt in data['shipEquipmnt']: #if equipt['picId'] == 998: continue if equipt['title'] == '喵' or equipt['title'] == '': continue f.write(getEquiptAttr(equipt)) f.write('\n') # ship attributes f.write('\n' + '-' * 100 + '\n\n') ships = [ s for s in data['shipCard'] if int(s['npc']) == 0 and int(s['shipIndex']) < 2000 ] for s in ships: f.write(getShipAttr(s, ships, data['shipEquipmnt'])) f.write('\n') # dialogue f.write('-' * 100 + '\n\n') for s in ships: f.write(getDialogue(s, ships)) f.write('-' * 100 + '\n\n') f.write('return { equipts=equipts, ships=ships }') f.close() def download(): j = urlopen(url).read().decode('utf-8') return json.loads(j) if __name__ == '__main__': data = download() parse(data)